CopperSpice on ARM - Raspberry Pi 5.
Posted: Sat May 10 2025 8:28 pm
I've been experimenting with CopperSpice on the Raspberry Pi 5 and wanted to share my experiences and see if others have tackled this as well. I'm targeting a headless setup, leveraging OpenGL ES for rendering.
So far, I've managed to cross-compile CopperSpice 2.0.0 using the standard Raspberry Pi build tools. However, I'm running into some performance bottlenecks, particularly with larger graphical applications. I'm curious if anyone has optimized their builds for the Raspberry Pi 5 specifically?
Has anyone had success using different OpenGL ES drivers (e.g., Mesa, Broadcom)? Any tips on profiling and identifying performance hotspots in CopperSpice applications running on ARM? Also, if anyone's tried using the Yocto Project to create a custom CopperSpice-based image for the Pi, I'd be interested in hearing about your experiences!
I'm also considering using a custom compilation of the sources to optimize the builds even more and get the best possible performance.
So far, I've managed to cross-compile CopperSpice 2.0.0 using the standard Raspberry Pi build tools. However, I'm running into some performance bottlenecks, particularly with larger graphical applications. I'm curious if anyone has optimized their builds for the Raspberry Pi 5 specifically?
Has anyone had success using different OpenGL ES drivers (e.g., Mesa, Broadcom)? Any tips on profiling and identifying performance hotspots in CopperSpice applications running on ARM? Also, if anyone's tried using the Yocto Project to create a custom CopperSpice-based image for the Pi, I'd be interested in hearing about your experiences!
I'm also considering using a custom compilation of the sources to optimize the builds even more and get the best possible performance.